by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media
by Ian Thomsen December 22, 2021The metaverse is more than the latest obsession of Facebook founder Mark Zuckerberg. It’s a three-dimensional world of virtual and augmented reality that we will be exploring—via our digital avatars—over the next decade. Amid the...
by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media
by Tanner SteningOctober 8, 2021 Photo Illustration of Kwak’wala text written by Northeastern clinical instructor Michael Running Wolf. Photo by Alyssa Stone/Northeastern University Michael Running Wolf still has that old TI-89 graphing calculator he used in high...
by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media
by Cody Mello-Klein November 3, 2022Celia Pearce has fond, vivid memories of living a Second Life. The online non-game virtual world “Second Life” launched in the early 2000s attracted people, like Pearce, who were looking for, what developer Linden Labs calls, a...
by da.manning | Jan 12, 2023 | The Future of Health
Not all drugs are created equal. Biologics, produced from living organisms, such as proteins, vaccines, and blood components, are some of the toughest drugs to concoct. Their complex molecular structures make them difficult to produce, especially when compared to...
by da.manning | Jan 11, 2023 | Featured Story, The Future of Communication and Immersive Media
Fans of the hit Netflix show Stranger Things will soon get a never-before-seen perspective in a new game from VR storytelling studio Tender Claws co-directed by Samantha Gorman, a professor in the department of Art + Design. Coming to major VR platforms Winter 2023,...