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Data privacy is already a challenge–and the metaverse could make it worse

Data privacy is already a challenge–and the metaverse could make it worse

by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media

by Ian Thomsen December 22, 2021The metaverse is more than the latest obsession of Facebook founder Mark Zuckerberg. It’s a three-dimensional world of virtual and augmented reality that we will be exploring—via our digital avatars—over the next decade. Amid the...
Protecting Indigenous Languages Using Automatic Speech Recognition

Protecting Indigenous Languages Using Automatic Speech Recognition

by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media

by Tanner SteningOctober 8, 2021  Photo Illustration of Kwak’wala text written by Northeastern clinical instructor Michael Running Wolf. Photo by Alyssa Stone/Northeastern University Michael Running Wolf still has that old TI-89 graphing calculator he used in high...
Why is Mark Zuckerberg’s Metaverse failing?

Why is Mark Zuckerberg’s Metaverse failing?

by da.manning | Jan 12, 2023 | The Future of Communication and Immersive Media

by Cody Mello-Klein November 3, 2022Celia Pearce has fond, vivid memories of living a Second Life. The online non-game virtual world “Second Life” launched in the early 2000s attracted people, like Pearce, who were looking for, what developer Linden Labs calls, a...
Play as Vecna from Stranger Things in this VR game created by Art + Design professor Samantha Gorman

Play as Vecna from Stranger Things in this VR game created by Art + Design professor Samantha Gorman

by da.manning | Jan 11, 2023 | Featured Story, The Future of Communication and Immersive Media

Fans of  the hit Netflix show Stranger Things will soon get a never-before-seen perspective in a new game from VR storytelling studio Tender Claws co-directed by Samantha Gorman, a professor in the department of Art + Design. Coming to major VR platforms Winter 2023,...

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